This section is about fighting encounters by alone. Typically this will only be done
while you are looking for a group because it becomes more and more obvious as you
level up that scouts in general are not designed to take hits. Almost every overland zone
has had areas converted from group encounters to solo encounters, which makes it very
easy to find a solo mob at your level. Groups usually form up in these overland zones to
go into the dungeons which are mainly group encounters and generally have a higher
chance of dropping better items, and provide more experience. This section will list
places for soloing for different levels, and different strategies to defeat different types of
solo mobs.
*3.2.Soloing Locations
Levels 3-5: Isle of Refuge
The Isle of Refuge is probably by far the easiest place to solo the first few levels.
The solo mobs are all lower level, and are easy to kill without even pressing a key other
than auto attack. If you get in trouble, you can run back to the guards and they will
dispatch the goblins without a problem. There are class specific quests in the village area
which will constantly send you out to investigate and kill the goblins out there. As you go
farther out, the goblins will start becoming hostile instead of just letting you walk up and
start beating on them. Use sneak to avoid the mobs that are aggressive, to get to areas
where the mobs are higher level, but away from the aggressive goblins. There are a few
wolves that spawn near a hill east of one of these aggressive goblin camps. They
respawn fairly quickly, and can yield decent experience without fear of anything
aggressive sneaking up on you.
Levels 5-8: Thieves’ Way
The Thieves’ Way is a complicated maze of twists and turns. You can zone in
there from any zone in Freeport, and once there, I’d suggest you keep following either the
right or left wall so you can find your way back. When fighting here, you should always
pull the mob back to where you fought the last one before it. The Thieves’ Way has a lot
of agro mobs that path around, so as long as you continue to pull mobs away from the big
rooms into the smaller hallways, you should remain safe while fighting. There are a lot of
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Everquest 2 Assassin Guide
zones that connect from the Thieves’ Way, and you should mouse over any grates you
pass to take note of them just in case you need a quick escape.
Levels 8-19: Commonlands, Antonica
Just outside the West Freeport gates are all the solo mobs you could ever desire.
Between the armadillos, and the plethora of Orcs, you should have no problem finding
anything to kill while still near the safety of the guards just incase things get out of hand.
As you make your way out farther into the Commonlands you will get to the
crossroads. Talk to every person there, and acquire all of their quests. Spend your time
trying to go through each of these quests and it will give you something to do while you
gain experience at the same time.
When you hit level 15, you should go grab the Fallen Gate access quest in North
Freeport. The quest giver is Kanos X’aphon. You can find him by opening your map
window, and clicking on the Thieves’ Way entrance. This will waypoint you next to where
he is standing. He will ask you to talk to Tundis N’Oxyle. He is located near the Fallen
Gate entrance which is on the Far West side of the zone through the Yapping Maze. He
will ask you to kill Sandstone giants which are most likely too hard for you solo at this
level. So you can either wait until they con grey to you, or get some help to kill them.
After that part of the quest, you head back to Kanos X’aphon, and once again you should
have help or wait till you are about level 18-19. Go up the stairs and kill Lana to finish the
access quest. You will need access to Fallen Gate much later in the game, plus it’s a
great place to group with people and get experience.
Antonica is an alternative to Commonlands, but it requires going through Nektulos
forest which is quite a dangerous run. Antonica usually has much more players there
making it easier to get a group. Also the dynamic camps east of the Qeynos griffin station
have been converted to solo encounters. They can be a very nice place to fight for
experience, and loot as they have a chance to spawn a named mob after you clear
everything around.
At level 19, you will be need to go do the Assassin hallmark quest detailed in
section 1.3.2. After doing the quest, head to Thundering Steppes