Most people who play their class know immediately what stat to focus primarily on.
With the Assassin however, people seem to differ between their preference on Agility or
Strength. Agility increases your avoidance and your maximum power pool. Since the cap for
agility currently is 7 times your level, (420 at level 60) it can continue to be beneficial to
incrase your agility.
Strength increases the amount of damage your combat arts and melee attacks
deal, and your chance to hit the mob. It also increases your weight allowance to enable
you to carry several boxes with no penalty.
So which is better for an Assassin? It all comes down to the fact that your job is to
deal damage. Both stats help you to accomplish that goal, Agility by giving you a higher
power pool in which do use more combat arts, and strength which gives you a higher
chance of hitting the mob and dealing more damage with your attacks. Since assassins
have agility buffs, I think it is more important for an assassin to focus on gear with higher
strength than agility.
Stamina is the third stat that Assassins should focus on. It doesn’t directly
increase the damage output we do, but having more hit points is always just a good thing
for soloing. When it comes to raiding, you should never be taking damage if the raiding
tactics are sound and you are controlling your agro, so stamina is not a stat to stress over
if you are lacking in it.
In this guide, I use many terms used over the years in Massive Multiplayer Online
Role-playing Games. If you are unfamiliar with these terms, the guide can become very
confusing. So the first thing I will describe is the different MMO terms and what they
mean.
Mob – Mob is short for Mobile Object. It is the term that players and game developers
used to describe the monsters that you fight in Everquest 2.
Buff – Buff is a type of spell that helps who it’s cast on by increasing attack speed, dps,
stats, or resistances.
Debuff – Debuff is a term that players use when casting spells on an encounter which
decreases their effectiveness by either lowering a stat, resistances, or attack speed.
DPS = DPS is short for Damage Per Second. Players describe the classes that deal
damage as the DPS classes. Also there are DPS buffs and debuffs that increase or
decrease the amount of damage done per swing.
Tank – The tank is a common term used by players to describe the person who is taking
the damage from the encounter onto themselves.
Agro – Agro is a term used by players describing the hate generated by an encounter. If
you run by an encounter that has red around their names, and they attack you, that is
called getting agro. Also if you have a player tanking, and the mob turns onto you,
that is considered pulling agro.
Camping – The act of staying in one area in game, and waiting for one particular mob or
item.
Farming – The act of staying in a general area, doing the same thing over and over again
like harvesting collectibles or killing mobs.
Proc – Some items have a chance of doing an ability when a specific event happens. Like
a weapon can have a 5% chance of dealing additional 50-70 damage. Doing that
specific ability is known as the item doing its process. This was shortened to proc by
players and developers.
With all the skills available to you, and their different effects, you can make many
different combinations that work well for different types of fights. You can hit skills the
entire fight endlessly as long as you have power as there seems to always be another skill
up that you can use. However, this is not necessarily the best practice for optimal dps. I
will go into the different types of skills assassin’s have in detail below, including their
upgrades and explain why some attacks shouldn’t be used the moment the recast is up.
As I list the descriptions of the skills, I look at what they display for me when I
examine them. This means that the data will not be the same for you as the damage they
deal is based off of how much strength you have. What I also include is the difference (if
any) between the apprentice and adept versions. While the numbers may not be the
same as yours, the increase in damage should be a good indicator as to whether or not
you should upgrade the skill. With all of these skills, I am examining them with 200
strength. This is easily achievable for any high level assassin, and will allow you to
compare exactly how much you should expect to see of an upgrade.
You have two real choices when you enter the Isle of Refuge. The first is to leave
immediately and head to Freeport (or Qeynos) to attain citizenship as fast as possible.
The other is to spend all your time possible on the Isle of Refuge doing quests and
leveling up in an easy solo-friendly zone. Either way it matters little. Grab any ?s you see
on the ground while you’re there at least. You can choose to either do these quests, or
just sell the items collected. Acquiring all of the items to complete a collection quest by
yourself can take a long time, and you usually end up buying the few last items needed to
finish the quest off of the broker. So you can choose to be either the buyer or the seller.
These are not helping you deal damage, so I’d recommend at first just gathering them to
sell. Remember, increasing the amount of damage you do is the number one priority,
everything else is not nearly as important. However, the bone and shard collection quests
can provide decent experience if you’re looking for a shortcut to help you level up faster.
When you get to Freeport (or Qeynos) your first task will be to acquire citizenship.
This is a series of short quests that have you running around your home town, and visiting
your inn room between. Follow the quests and get them done as soon as possible,
because you need the quest finished to be able to explore the city, and to acquire the
Predator class quests.
Once you get to level 8, be it from doing every quest from every NPC you’ve come
across in every town, or by killing in the sewers, you need to get your quest to become a
Predator.
For the Freeport aligned, you will need to speak with Emissary Millia in North
Freeport. She will give you 3 tasks. The first task is to kill five small rust monsters in the
Sunken City. They are mostly in the West part of the zone, and range from levels 4 to 6.
The second task has you acting the role of a fool in front of bartender Grum Zoomly
(location 287, -70 in West Freeport) and bartender Ranik Calman. (location -234, -20 in
East Freeport) The third task is to kill five Darkblade Scouts in the Thieves’ Way.
The next step she will ask you which class to choose. Obviously predator is the
correct choice. Then your next task is to kill Driftskull in South Freeport. He is in an
instanced zone called The Seafury Den (location -137, -18, 301) Once inside you will
need to sneak to the top floor and kil the Captain who very easy to kill by himself.
Your first choice when creating your character is what race to choose. There are
two mindsets to this task. One person will want the race that is the absolute best for their
class’ primary stat, while the other wants a race that looks pleasing to their eyes, and
won’t mind spending hours a day seeing this character on their screen.
So if you are of the first mindset and are looking to get the race with the highest
combintations of Agility and Strength, then you would like the Ogres, Wood Elves, Kerran,
or Halflings as they have the highest starting combination of strength and agility at 45
total. The drawback to being a Wood Elf or Hafling is that they are a Qeynos aligned
race, and that would require you to do the betrayal quest to move to Freeport. Betrayal
quest is long and aggravating and definitely not for everyone. You will most likely need
the help of friends to accomplish this task.
The next likely choice for a race would then be the Ratonga with their 30 Agility, 10
Strength, and that rodent cuteness that players seem to enjoy. Ratongas appear to be the
most common chosen race for an Assassin. They also have a racial trait that allows them
to lower hate with a target. This makes Ratongas a strong choice for a damage dealing
class as they will not generate as much hate as most other races with their racial trait.
The Assassin is very similar to the Ranger in the regard that they both have no
utility to help group members, and focus primarily on dealing as much damage as
possible. However only Qeynos aligned can become Rangers, and Freeport aligned the
Assassin.
The Rogue subtype however has several types of utility like group sneak, taunts,
debuffs, and a limited form of mezzing. The bard subtype is based strictly on utility. They
buff group members’ attack and defensive values by increasing various stats, skills, and
resists.
Most of the Assassin’s abilities are now just direct damage. While the assassin’s
role used to be to help debuff the mob, this is no longer the case as most debuffs an
assassin had were moved to the rogues.
*1.2.2.Know Your Role
Your primary role as an Assassin is to deal damage. No matter what items or
spells you see drop or for sale on the broker, your number one priority is to acquire the
ones that assist you in dealing as much damage as possible. As such, looking for Adepts
for your skills that deal damage should be the first thing you should be always searching
for, followed immediately by new weapons with higher damage ratings.
*1.2.3.Agility Or Strength?
Most people who play their class know immediately what stat to focus primarily on.
With the Assassin however, people seem to differ between their preference on Agility or
Strength.
This is your new blog post. Click here and start typing, or drag in elements from the top bar.
Permafrost is located in the North West area of Everfrost. It usually requires a
suicide run through the giant tunnel and clicking on the door to zone in before you die to
the guards outside. Once inside however, is a nice dungeon with large open spaces, lots
of giants, and some wolves and Goblins.
What occupy most people in this zone are the statue quests. It is a series of 9
quests that start from the statue room, which you get to by taking a left from the large
room with the platform that the Vision of Vox will appear on. You go all the way down the
left hall, and take a right to get to the statue room. These quests have cash rewards for
each one, and have you running al over the zone killing different types of monsters. If
you hunted in Everfrost at all, then you probably have received a lot of quests to kill
named mobs in Permafrost. Going through these statue quests gives you plenty of time
to explore this dungeon fully several times over, hopefully finding and kill those named
mobs to finish those quests.
If you have giant language, you should also get the Drayek’s Chamber access
quest before spending much time inside. You get the quest from speaking to Krindal at
the Icegill area North of Permafrost, in the Icegill area. He pretty much wants you to kill
every named mob in Permafrost to finish the quest
Rivervale is a nice place to level just for the fact that there are shops in the zone
making it easy to restock on food, drink, arrows, and poison. There are many places in
this dungeon that is great experience for people. The hill of blightrats was a personal
favorite for a few levels. A named blightrat spawns there often, and drops a rhodium
torque and bracelets which are both very decent.
The Tower of the Drafling is also in zone. Access there starts at the Fool’s Gold
from Bindo Halfbottom. Access is needed to do the Hierophant’s Crook heritage quest,
which starts from Rukir Pineleaf once you hit level 40. While waiting for a group here, it’s
a good idea to kill the bramble terrors in hopes of them dropping some enchanted bramble
armor, which is great magic resist gear.
An alternative to Rivervale would be The Feerrott. The Alliz Tae outpost on the
East side of the zone, and the mobs in the Gulch of Thule south of the Alliz Tae outpost
are heroic, and have a high rate of named mobs. In the Gulch of Thule you have the
Manticore Terror Lord, Silent Wing, Thule Sattars, and the Thulian Magus that spawn
quite often. The Manticore Terror Lord drops heavy legs, or a short bow that isn’t great.
Silent Wing is a dragonfly which you will want to kill at every opportunity. He can drop
medium leggings which are very nice for your level.
If you decide to fight the Alliz Tae outpost, stay near the East zone wall and pull
the mobs to you there. If you fight in the Gulch of Thule, you have to clear as you go.
You can run mobs off if you’re in trouble by following the North zone wall east. If you
continue to follow it, it will lead you to the Temple of Cazic-Thule which can serve as an
escape route if you are in trouble.
Levels 40-46: Temple of Cazic Thule, Feerrott
This dungeon is in the South East corner of the Feerrott. The quest here that will
take up most of your time is the Heart of Fear access quest. It starts from Nemar
Gadgetglow if you’re level 40 or higher. This quest will have you killing several types of
lizardmen, and eventually send you up to the top of the largest temple to the Runes of
Terror to do a ring event which involves 7 ways of goos to fight off, then finally down into
|